TerrainChunk.RebuildMesh C# (CSharp) Method

RebuildMesh() private method

private RebuildMesh ( ) : void
return void
    private void RebuildMesh()
    {
        gen_vertices.Clear();
        gen_uv.Clear();
        gen_triangles.Clear();

        if (mesh != null) { DestroyImmediate(mesh); }
        mesh = new Mesh();
        mesh.name = "Generated Terrain Mesh";

        TriangulateCellRows();
        RebuildColliders();

        mesh.vertices  = gen_vertices.ToArray();
        mesh.triangles = gen_triangles.ToArray();
        mesh.uv        = gen_uv.ToArray();
        mesh.RecalculateNormals();
        GetComponent<MeshFilter>().mesh = mesh;

        gen_vertices.Clear();
        gen_uv.Clear();
        gen_triangles.Clear();
    }