private bool SquareOpen( int x, int y )
{
// A square is open if it is not a wall.
switch ( squares[ x, y ].ContentCode )
{
case TileContent.Empty:
return true;
case TileContent.Finish:
return true;
case TileContent.Start:
return true;
case TileContent.Wall:
default:
return false;
}
}