public void InitMovements( int movementCount )
{
if (movementCount == 4) {
MOVEMENTS = new Point[]
{
new Point( 0, -1),
new Point( 1, 0),
new Point( 0, 1),
new Point(-1, 0)
};
}else{
MOVEMENTS = new Point[]
{
new Point(-1, -1),
new Point( 0, -1),
new Point( 1, -1),
new Point( 1, 0),
new Point( 1, 1),
new Point( 0, 1),
new Point(-1, 1),
new Point(-1, 0)
};
}
}