public static SetVariableSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static void SetVariableSaveData(Hashtable ht)
{
GameHandler.Instance().variables = new Hashtable();
foreach(DictionaryEntry entry in ht)
{
if(XMLHandler.NODE_NAME != entry.Key as string)
{
GameHandler.Instance().variables.Add(entry.Key, entry.Value);
}
}
}