void Start()
{
toon = new PlayerCharacter();
toon.Awake();
pointsLeft = StartingPoints;
for (int i = 0; i < Enum.GetValues(typeof(AttributeName)).Length; i++)
{
toon.GetPrimaryAttribute(i).BaseValue = StartingValue;
pointsLeft -= (StartingValue - MinimumStartingValue);
}
toon.StatUpdate();
}