private void DisplaySkill(int index)
{
int y = StatStartingPoss + (index * LineHeight);
int xAnchor = Offset + StatLabelWidth + Offset + BaseValueLabelWidth
+ ButtonWidth + ButtonHeight;
GUI.Label(new Rect(xAnchor + Offset, y, StatLabelWidth, LineHeight),
((SkillName)index).ToString());
GUI.Label(new Rect(xAnchor + Offset + StatLabelWidth, y,
BaseValueLabelWidth, LineHeight), toon.GetSkill(index).AdjustedBaseValue.ToString());
}