WarTornLands.Entities.Modules.Think.Parts.SwingHitAbility.Update C# (CSharp) Méthode

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        public void Update(GameTime gameTime)
        {
            if (_cm.GetPercentage(_cSwingHit) != 0)
            {
                Hit();
            }
            else
            {
                if (_owner.Name.Equals("Player"))
                    WeaponMarkerA = new Vector2(-500);
                if (_owner.Name.Equals("GruselUte"))
                    WeaponMarkerB = new Vector2(-500);
            }
        }