public bool TryExecute()
{
if (_owner is Player && Player.Instance.Inventory.Hammer.HasNone)
{
return false;
}
if (this.Active)
return false;
// Lock owner direction while hitting
_owner.FaceLock = true;
_cm.StartCounter(_cSwingHit, false);
if (Use != null)
Use(null, EventArgs.Empty);
return true;
}