public Update ( |
||
gameTime | ||
Результат | void |
public void Update(GameTime gameTime)
{
if (_cm.GetPercentage(_cSwingHit) != 0)
{
Hit();
}
else
{
if (_owner.Name.Equals("Player"))
WeaponMarkerA = new Vector2(-500);
if (_owner.Name.Equals("GruselUte"))
WeaponMarkerB = new Vector2(-500);
}
}