UnityTest.IntegrationTestsRunnerWindow.SelectInHierarchy C# (CSharp) Méthode

SelectInHierarchy() private static méthode

private static SelectInHierarchy ( GameObject gameObject ) : void
gameObject UnityEngine.GameObject
Résultat void
        private static void SelectInHierarchy(GameObject gameObject)
        {
            if (!s_Instance) return;
            if (gameObject == s_Instance.m_SelectedLine && gameObject.activeInHierarchy) return;
            if (EditorApplication.isPlayingOrWillChangePlaymode) return;
            if (!gameObject.activeSelf)
            {
                selectedInHierarchy = true;
                gameObject.SetActive(true);
            }

            var tests = TestComponent.FindAllTestsOnScene();
            var skipList = gameObject.GetComponentsInChildren(typeof(TestComponent), true).ToList();
            tests.RemoveAll(skipList.Contains);
            foreach (var test in tests)
            {
                var enable = test.GetComponentsInChildren(typeof(TestComponent), true).Any(c => c.gameObject == gameObject);
                if (test.gameObject.activeSelf != enable) test.gameObject.SetActive(enable);
            }
        }