UnityEngine.HumanPoseHandler.Internal_SetHumanPose C# (CSharp) Méthode

Internal_SetHumanPose() private méthode

private Internal_SetHumanPose ( Vector3 &bodyPosition, Quaternion &bodyRotation, float muscles ) : bool
bodyPosition Vector3
bodyRotation Quaternion
muscles float
Résultat bool
        private bool Internal_SetHumanPose(ref Vector3 bodyPosition, ref Quaternion bodyRotation, float[] muscles)
        {
            return INTERNAL_CALL_Internal_SetHumanPose(this, ref bodyPosition, ref bodyRotation, muscles);
        }