UnityEngine.HumanPoseHandler.Internal_HumanPoseHandler C# (CSharp) Méthode

Internal_HumanPoseHandler() private méthode

private Internal_HumanPoseHandler ( Avatar avatar, Transform root ) : void
avatar Avatar
root Transform
Résultat void
        private extern void Internal_HumanPoseHandler(Avatar avatar, Transform root);
        private bool Internal_SetHumanPose(ref Vector3 bodyPosition, ref Quaternion bodyRotation, float[] muscles)