public static CatchFish ( Player player, System.Item fishingRod, int power, int liquidType, int poolSize, int worldLayer, int questFish, int &caughtType, bool &junk ) : void | ||
player | Player | |
fishingRod | System.Item | |
power | int | |
liquidType | int | |
poolSize | int | |
worldLayer | int | |
questFish | int | |
caughtType | int | |
junk | bool | |
Résultat | void |
public static void CatchFish(Player player, Item fishingRod, int power, int liquidType, int poolSize, int worldLayer, int questFish, ref int caughtType, ref bool junk)
{
int i = 0;
while (i < 58)
{
if (player.inventory[i].stack > 0 && player.inventory[i].bait > 0)
{
break;
}
i++;
}
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.CatchFish(fishingRod, player.inventory[i], power, liquidType, poolSize, worldLayer, questFish, ref caughtType, ref junk);
}
}