public static SendClientChanges ( Player player, Player clientPlayer ) : void | ||
player | Player | |
clientPlayer | Player | |
Résultat | void |
public static void SendClientChanges(Player player, Player clientPlayer)
{
foreach (ModPlayer modPlayer in player.modPlayers)
{
modPlayer.SendClientChanges(clientPlayer.GetModPlayer(modPlayer.mod, modPlayer.Name));
}
}