public static UpdateVanity ( Player player ) : void | ||
player | Player | |
Résultat | void |
public static void UpdateVanity(Player player)
{
foreach (EquipType type in EquipLoader.EquipTypes)
{
int slot = EquipLoader.GetPlayerEquip(player, type);
EquipTexture texture = EquipLoader.GetEquipTexture(type, slot);
texture?.UpdateVanity(player, type);
}
}