public static UpdateUserAvgRateStat ( CSteamID steamIDUser, string pchName, float flCountThisSession, double dSessionLength ) : bool | ||
steamIDUser | CSteamID | |
pchName | string | |
flCountThisSession | float | |
dSessionLength | double | |
Résultat | bool |
public static bool UpdateUserAvgRateStat(CSteamID steamIDUser, string pchName, float flCountThisSession, double dSessionLength) {
InteropHelp.TestIfAvailableGameServer();
using (var pchName2 = new InteropHelp.UTF8StringHandle(pchName)) {
return NativeMethods.ISteamGameServerStats_UpdateUserAvgRateStat(steamIDUser, pchName2, flCountThisSession, dSessionLength);
}
}