public static bool GetUserAchievement(CSteamID steamIDUser, string pchName, out bool pbAchieved) { InteropHelp.TestIfAvailableGameServer(); using (var pchName2 = new InteropHelp.UTF8StringHandle(pchName)) { return NativeMethods.ISteamGameServerStats_GetUserAchievement(steamIDUser, pchName2, out pbAchieved); } }