public static SetUserStat ( CSteamID steamIDUser, string pchName, float fData ) : bool | ||
steamIDUser | CSteamID | |
pchName | string | |
fData | float | |
Résultat | bool |
public static bool SetUserStat(CSteamID steamIDUser, string pchName, float fData) {
InteropHelp.TestIfAvailableGameServer();
using (var pchName2 = new InteropHelp.UTF8StringHandle(pchName)) {
return NativeMethods.ISteamGameServerStats_SetUserStat_(steamIDUser, pchName2, fData);
}
}
SteamGameServerStats::SetUserStat ( CSteamID steamIDUser, string pchName, int nData ) : bool |