Server.EventSink.InvokeWorldSave C# (CSharp) Méthode

InvokeWorldSave() public static méthode

public static InvokeWorldSave ( WorldSaveEventArgs e ) : void
e WorldSaveEventArgs
Résultat void
		public static void InvokeWorldSave( WorldSaveEventArgs e )
		{
			if ( WorldSave != null )
				WorldSave( e );
		}

Usage Example

        public static void Save(bool message)
        {
            object[] objArray1;
            if (World.m_Saving || (AsyncWriter.ThreadCount > 0))
            {
                return;
            }
            World.m_Saving = true;
            if (message)
            {
                World.Broadcast(53, true, "The world is saving, please wait.");
            }
            Console.Write("World: Saving...");
            DateTime time1 = DateTime.Now;

            if (!Directory.Exists("Saves/Mobiles/"))
            {
                Directory.CreateDirectory("Saves/Mobiles/");
            }
            if (!Directory.Exists("Saves/Items/"))
            {
                Directory.CreateDirectory("Saves/Items/");
            }
            if (!Directory.Exists("Saves/Guilds/"))
            {
                Directory.CreateDirectory("Saves/Guilds/");
            }
            if (!Directory.Exists("Saves/Regions/"))
            {
                Directory.CreateDirectory("Saves/Regions/");
            }
            World.SaveMobiles();
            World.SaveItems();
            World.SaveGuilds();
            World.SaveRegions();
            try
            {
                EventSink.InvokeWorldSave(new WorldSaveEventArgs(message));
            }
            catch (Exception exception1)
            {
                throw new Exception("World Save event threw an exception.  Save failed!", exception1);
            }
            GC.Collect();
            DateTime time2 = DateTime.Now;
            TimeSpan span1 = ((TimeSpan)(time2 - time1));

            Console.WriteLine("done in {0:F1} seconds.", span1.TotalSeconds);
            if (message)
            {
                objArray1    = new object[1];
                span1        = ((TimeSpan)(time2 - time1));
                objArray1[0] = span1.TotalSeconds;
                World.Broadcast(53, true, "World save complete. The entire process took {0:F1} seconds.", objArray1);
            }
            World.m_Saving = false;
        }
All Usage Examples Of Server.EventSink::InvokeWorldSave