Server.EventSink.InvokeWorldLoad C# (CSharp) Méthode

InvokeWorldLoad() public static méthode

public static InvokeWorldLoad ( ) : void
Résultat void
		public static void InvokeWorldLoad()
		{
			if ( WorldLoad != null )
				WorldLoad();
		}

Usage Example

Exemple #1
0
        public static void Load()
        {
            if (m_Loaded)
            {
                return;
            }

            m_Loaded = true;

            log.Info("Loading world");

            DateTime start = DateTime.Now;

            m_Loading    = true;
            m_DeleteList = new ArrayList();

            LoadEntities();

            EventSink.InvokeWorldLoad();

            m_Loading = false;

            for (int i = 0; i < m_DeleteList.Count; ++i)
            {
                object o = m_DeleteList[i];

                if (o is Item)
                {
                    ((Item)o).Delete();
                }
                else if (o is Mobile)
                {
                    ((Mobile)o).Delete();
                }
            }

            m_DeleteList.Clear();

            foreach (Item item in m_Items.Values)
            {
                if (item.Parent == null)
                {
                    item.UpdateTotals();
                }

                item.ClearProperties();
            }

            ArrayList list = new ArrayList(m_Mobiles.Values);

            foreach (Mobile m in list)
            {
                m.ForceRegionReEnter(true);
                m.UpdateTotals();

                m.ClearProperties();
            }

            log.Info(String.Format("World loaded: {1} items, {2} mobiles ({0:F1} seconds)", (DateTime.Now - start).TotalSeconds, m_Items.Count, m_Mobiles.Count));
        }
All Usage Examples Of Server.EventSink::InvokeWorldLoad