private void CheckListener()
{
for (var index = 0; index < Listeners.Length; index++)
{
Listener l = Listeners[index];
Socket[] accepted = l.Slice();
for (var i = 0; i < accepted.Length; i++)
{
Socket s = accepted[i];
NetState ns = new NetState(s, this);
ns.Start();
if (ns.Running && Display(ns))
{
Utility.PushColor(ConsoleColor.Green);
Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
Utility.PopColor();
}
}
}
}