private void Accept_Start()
{
bool result = false;
do {
try {
result = !m_Listener.AcceptAsync( m_EventArgs );
} catch ( SocketException ex ) {
NetState.TraceException( ex );
break;
} catch ( ObjectDisposedException ) {
break;
}
if ( result )
Accept_Process( m_EventArgs );
} while ( result );
}