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BaseWeapon
OnHit
Server.Items.BaseWeapon.OnHit C# (CSharp) Méthode
BaseWeapon Class Documentation
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Open project: Grimoric/RunUO.T2A
OnHit()
public
méthode
public
OnHit
(
Mobile
attacker
,
Mobile
defender
) :
void
attacker
Mobile
defender
Mobile
Résultat
void
public void OnHit( Mobile attacker, Mobile defender ) { OnHit( attacker, defender, 1.0 ); }
Same methods
BaseWeapon::
OnHit
(
Mobile
attacker
,
Mobile
defender
,
double
damageBonus
) :
void
BaseWeapon
AbsorbDamage
AddBlood
AddNameProperty
AllowEquipedCast
BaseWeapon
BlockEquip
CanEquip
CheckConflictingLayer
CheckHit
CheckSlayers
Deserialize
GetAttackSkillValue
GetDefendSkillValue
GetDelay
GetDurabilityBonus
GetHitAttackSound
GetHitDefendSound
GetMissAttackSound
GetMissDefendSound
GetNameString
GetProperties
GetSaveFlag
GetUsedSkill
OnAdded
OnAfterDuped
OnCraft
OnEquip
OnHit
OnMiss
OnRemoved
OnSingleClick
OnSwing
PlayHurtAnimation
PlaySwingAnimation
ScaleDurability
Serialize
SetSaveFlag
UnscaleDurability