public Gump( int x, int y )
{
do
{
m_Serial = m_NextSerial++;
} while ( m_Serial == 0 ); // standard client apparently doesn't send a gump response packet if serial == 0
m_X = x;
m_Y = y;
m_TypeID = GetTypeID( this.GetType() );
m_Entries = new List<GumpEntry>();
m_Strings = new List<string>();
}