public Gump(int x, int y)
{
this.m_Dragable = true;
this.m_Closable = true;
this.m_Resizable = true;
this.m_Disposable = true;
do
{
this.m_Serial = Gump.m_NextSerial++;
}while ((this.m_Serial == 0));
this.m_X = x;
this.m_Y = y;
this.m_TypeID = Gump.GetTypeID(base.GetType());
this.m_Entries = new ArrayList();
this.m_Strings = new ArrayList();
}