Server.Guilds.Guild.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( Server.GenericWriter writer ) : void
writer Server.GenericWriter
Résultat void
		public override void Serialize( GenericWriter writer )
		{
			if ( this.LastFealty+TimeSpan.FromDays( 1.0 ) < DateTime.Now )
				this.CalculateGuildmaster();

			CheckExpiredWars();

			if( Alliance != null )
				Alliance.CheckLeader();

			writer.Write( (int) 5 );//version

			#region War Serialization
			writer.Write( m_PendingWars.Count );

			for( int i = 0; i < m_PendingWars.Count; i++ )
			{
				m_PendingWars[i].Serialize( writer );
			}

			writer.Write( m_AcceptedWars.Count );

			for( int i = 0; i < m_AcceptedWars.Count; i++ )
			{
				m_AcceptedWars[i].Serialize( writer );
			}
			#endregion

			#region Alliances

			bool isAllianceLeader = (m_AllianceLeader == null && m_AllianceInfo != null );
			writer.Write( isAllianceLeader );

			if( isAllianceLeader )
				m_AllianceInfo.Serialize( writer );
			else
				writer.Write( m_AllianceLeader );

			#endregion

			//

			writer.WriteGuildList( m_AllyDeclarations, true );
			writer.WriteGuildList( m_AllyInvitations, true );

			writer.Write( m_TypeLastChange );

			writer.Write( (int)m_Type );

			writer.Write( m_LastFealty );

			writer.Write( m_Leader );
			writer.Write( m_Name );
			writer.Write( m_Abbreviation );

			writer.WriteGuildList<Guild>( m_Allies, true );
			writer.WriteGuildList<Guild>( m_Enemies, true );
			writer.WriteGuildList( m_WarDeclarations, true );
			writer.WriteGuildList( m_WarInvitations, true );

			writer.Write( m_Members, true );
			writer.Write( m_Candidates, true );
			writer.Write( m_Accepted, true );

			writer.Write( m_Guildstone );
			writer.Write( m_Teleporter );

			writer.Write( m_Charter );
			writer.Write( m_Website );
		}