Server.Guilds.Guild.GuildMessage C# (CSharp) Méthode

GuildMessage() public méthode

public GuildMessage ( int number ) : void
number int
Résultat void
		public void GuildMessage( int number )
		{
			for ( int i = 0; i < m_Members.Count; ++i )
				m_Members[i].SendLocalizedMessage( number );
		}
		public void GuildMessage( int number, string args )

Same methods

Guild::GuildMessage ( int num, bool append, string format ) : void
Guild::GuildMessage ( int number, bool append, string affix, string args ) : void
Guild::GuildMessage ( int number, bool append, string affix, string args, int hue ) : void
Guild::GuildMessage ( int number, string args ) : void
Guild::GuildMessage ( int number, string args, int hue ) : void

Usage Example

        public override void OnResponse(NetState state, RelayInfo info)
        {
            int cat = info.ButtonID;

            switch (cat)
            {
            case 0:
                return;

            case 1:
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new ViewGuildRosterGump(m_Mobile, m_ThierGuild));
                return;
            }

            case 2:
            {
                if (m_Guild == null)
                {
                    m_Mobile.SendMessage("You are not in a guild");
                }
                else if (m_ThierGuild == null)
                {
                    m_Mobile.SendMessage("You have selected an invalid guild");
                }
                else if (m_Guild == m_ThierGuild)
                {
                    m_Mobile.SendMessage("You cannot declare war with your own guild");
                }
                else if (m_Guild.Leader != m_Mobile)
                {
                    m_Mobile.SendMessage("You are not the leader of this guild");
                }
                else if ((m_Guild.WarInvitations.Contains(m_ThierGuild) && m_ThierGuild.WarDeclarations.Contains(m_Guild)) || m_Guild.IsWar(m_ThierGuild))
                {
                    m_Mobile.SendMessage("You are already at war with that guild.");
                }
                else
                {
                    if (!m_Guild.WarDeclarations.Contains(m_ThierGuild))
                    {
                        m_Guild.WarDeclarations.Add(m_ThierGuild);
                        m_Guild.GuildMessage(1018019, true, "{0} ({1})", m_ThierGuild.Name, m_ThierGuild.Abbreviation);                                   // Guild Message: Your guild has sent an invitation for war:
                    }

                    if (!m_ThierGuild.WarInvitations.Contains(m_Guild))
                    {
                        m_ThierGuild.WarInvitations.Add(m_Guild);
                        m_ThierGuild.GuildMessage(1018021, true, "{0} ({1})", m_Guild.Name, m_Guild.Abbreviation);                                   // Guild Message: Your guild has received an invitation to war:
                    }
                }
                break;
            }
            }
            m_Mobile.SendGump(new GuildWarInfoGump(m_Mobile, m_Guild));
        }
All Usage Examples Of Server.Guilds.Guild::GuildMessage