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ScrollingShooter
GameObjectManager
QueueGameObjectForCreation
ScrollingShooter.GameObjectManager.QueueGameObjectForCreation C# (CSharp) Méthode
GameObjectManager Class Documentation
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Open project: zombiepaladin/scrolling-shooter
QueueGameObjectForCreation()
private
méthode
Helper method for enqueueing our game object for creation at the start of the next update cycle.
private
QueueGameObjectForCreation
(
ScrollingShooter.GameObject
go
) :
void
go
ScrollingShooter.GameObject
The ready-to-spawn game object
Résultat
void
private void QueueGameObjectForCreation(GameObject go) { createdGameObjects.Enqueue(go); }
GameObjectManager
AddGameObject
CreateBoss
CreateEnemy
CreateExplosion
CreateExplosion2
CreatePlayerShip
CreatePowerup
CreateProjectile
CreateShield
DestroyObject
Draw
GameObjectManager
GetObject
InsertBoundIntoAxis
NextID
QueryRegion
QueueGameObjectForCreation
RemoveGameObject
Reset
Update
UpdateAxisLists
UpdateGameObject