Protogame.NetworkShadowWorld.DispatcherOnReliableReceivedProgress C# (CSharp) Méthode

DispatcherOnReliableReceivedProgress() private méthode

private DispatcherOnReliableReceivedProgress ( object sender, Protogame.MxReliabilityTransmitEventArgs mxReliabilityTransmitEventArgs ) : void
sender object
mxReliabilityTransmitEventArgs Protogame.MxReliabilityTransmitEventArgs
Résultat void
        private void DispatcherOnReliableReceivedProgress(object sender, MxReliabilityTransmitEventArgs mxReliabilityTransmitEventArgs)
        {

        }