private DispatcherOnMessageAcknowledged ( object sender, Protogame.MxMessageEventArgs mxMessageEventArgs ) : void | ||
sender | object | |
mxMessageEventArgs | Protogame.MxMessageEventArgs | |
Résultat | void |
private void DispatcherOnMessageAcknowledged(object sender, MxMessageEventArgs mxMessageEventArgs)
{
}