Protogame.DefaultTransform.SerializeToNetwork C# (CSharp) Méthode

SerializeToNetwork() public méthode

public SerializeToNetwork ( ) : NetworkTransform
Résultat NetworkTransform
        public NetworkTransform SerializeToNetwork()
        {
            if (IsSRTMatrix)
            {
                var pos = LocalPosition;
                var rot = LocalRotation;
                var scale = LocalScale;

                return new NetworkTransform
                {
                    IsSRTMatrix = true,
                    SRTLocalPosition = new[] { pos.X, pos.Y, pos.Z },
                    SRTLocalRotation = new[] { rot.X, rot.Y, rot.Z, rot.W },
                    SRTLocalScale = new[] { scale.X, scale.Y, scale.Z },
                    CustomLocalMatrix = null
                };
            }
            else
            {
                var mat = LocalMatrix;

                return new NetworkTransform
                {
                    IsSRTMatrix = false,
                    SRTLocalPosition = null,
                    SRTLocalRotation = null,
                    SRTLocalScale = null,
                    CustomLocalMatrix = new[]
                    {
                        mat[0], mat[1], mat[2], mat[3],
                        mat[4], mat[5], mat[6], mat[7],
                        mat[8], mat[9], mat[10], mat[11],
                        mat[12], mat[13], mat[14], mat[15],
                    }
                };
            }
        }