Protogame.DefaultTransform.ResetAsSRTMatrix C# (CSharp) Méthode

ResetAsSRTMatrix() public méthode

public ResetAsSRTMatrix ( ) : void
Résultat void
        public void ResetAsSRTMatrix()
        {
            _isSRTMatrix = true;
            _srtLocalPosition = Vector3.Zero;
            _srtLocalRotation = Quaternion.Identity;
            _srtLocalScale = Vector3.One;
            _isCachedSRTLocalMatrixUpToDate = false;
            _isCachedRTLocalMatrixUpToDate = false;
            Modified?.Invoke(this, new EventArgs());
        }