Protogame.DefaultTransform.DefaultTransform C# (CSharp) Méthode

DefaultTransform() public méthode

public DefaultTransform ( ) : System
Résultat System
        public DefaultTransform()
        {
            _isSRTMatrix = true;
            _srtLocalPosition = Vector3.Zero;
            _srtLocalRotation = Quaternion.Identity;
            _srtLocalScale = Vector3.One;
            _cachedSRTLocalMatrix = Matrix.Identity;
            _isCachedSRTLocalMatrixUpToDate = true;
            _cachedRTLocalMatrix = Matrix.Identity;
            _isCachedRTLocalMatrixUpToDate = true;
        }