ParticleEditor.EditorData.LoadScene C# (CSharp) Méthode

LoadScene() public static méthode

public static LoadScene ( string fileName ) : void
fileName string
Résultat void
        public static void LoadScene(string fileName)
        {
            if (mScene != null)
            {
                mScene.RemoveFromManagers();
                mScene.Clear();
            }

            SpriteEditorScene ses = SpriteEditorScene.FromFile(fileName);
            mScene = ses.ToScene(AppState.Self.PermanentContentManager);

            mScene.AddToManagers();

			FileMenuWindow.AttemptEmitterAttachment(fileName);
		}