public static void CreateNewWorkspace()
{
if (mScene != null)
{
mScene.RemoveFromManagers();
mScene.Clear();
}
while (Emitters.Count != 0)
{
SpriteManager.RemoveEmitter(Emitters[Emitters.Count - 1]);
}
AppState.Self.CurrentEmitter = null;
GuiData.EmitterPropertyGrid.SelectedObject = null;
}