ParticleEditor.EditorData.Initialize C# (CSharp) Méthode

Initialize() public static méthode

public static Initialize ( ) : void
Résultat void
        public static void Initialize()
		{
			#region initialize engine managers and data
			guiData = new GuiData();
            camera = SpriteManager.Camera;
            cursor = GuiManager.Cursor;

			SpriteManager.Camera.FarClipPlane = 1800;

            mEditorLogic = new EditorLogic();

            EditorProperties = new EditorProperties();

			#endregion

//            SpriteManager.AddParticleSprite(
  //              FlatRedBallServices.Load<Texture2D>("redball.bmp", "PermanentContentManager"));
		}

Usage Example

Exemple #1
0
		public GameForm() : base()
		{

			//set the window caption.  This should be the name of your game with version number.  
			//Edit your assembly info to alter your version number of your game
            this.Text = "ParticleEditor - Editing unsaved .emix";

            camera = SpriteManager.Cameras[0];

            cursor = GuiManager.Cursor;

            FlatRedBallServices.Update();


			gameData = new EditorData();

			gameData.Initialize(this);


                EditorData.guiData.Initialize();



			GuiData.Messages.Initialize(this);

            GuiManager.RefreshTextSize();
		}
All Usage Examples Of ParticleEditor.EditorData::Initialize