public static void Initialize()
{
#region initialize engine managers and data
guiData = new GuiData();
camera = SpriteManager.Camera;
cursor = GuiManager.Cursor;
SpriteManager.Camera.FarClipPlane = 1800;
mEditorLogic = new EditorLogic();
EditorProperties = new EditorProperties();
#endregion
// SpriteManager.AddParticleSprite(
// FlatRedBallServices.Load<Texture2D>("redball.bmp", "PermanentContentManager"));
}