NScumm.Sword1.Logic.fnTheyDoWeWait C# (CSharp) Méthode

fnTheyDoWeWait() private méthode

private fnTheyDoWeWait ( SwordObject cpt, int id, int tar, int instruc, int param1, int param2, int param3, int x ) : int
cpt SwordObject
id int
tar int
instruc int
param1 int
param2 int
param3 int
x int
Résultat int
        private int fnTheyDoWeWait(SwordObject cpt, int id, int tar, int instruc, int param1, int param2, int param3, int x)
        {
            // workaround for scriptbug #928791: Freeze at hospital
            // in at least one game version, a script forgets to set sam_returning back to zero
            if ((tar == SAM) && (instruc == INS_talk) && (param2 == 2162856))
                ScriptVars[(int)ScriptVariableNames.SAM_RETURNING] = 0;
            SwordObject target = _objMan.FetchObject((uint)tar);
            target.down_flag = instruc; // instruction for the mega
            target.ins1 = param1;
            target.ins2 = param2;
            target.ins3 = param3;
            target.status &= ~STAT_TALK_WAIT;

            cpt.logic = LOGIC_wait_for_talk;
            cpt.down_flag = tar;
            return SCRIPT_STOP;
        }