public DungeonData()
{
WallDecorations = GetWallTextureNames();
FloorDecorations = GetFloorTextureNames();
DoorDecorations = GetDoorTexturNames();
ItemDescriptors = GetItemsDescriptors();
WeaponDescriptors = ParseWeaponDescriptors();
ArmorDescriptors = ParseArmorDescriptors();
ScrollDescriptors = ParseScrollDescriptors();
ContainerDescriptors = ParseContainerDescriptors();
PotionDescriptors = ParsePotionDescriptors();
MiscDescriptors = ParseMiscDescriptors();
ConnectDescriptorToItemDescriptor();
FightActions = ParseFightActions();
FightCombos = ParseFightCombos();
CreatureDescriptors = ParseCreatureDatas();
}