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Aura
Channel
World
Inventory
CreatureInventory
OnCreatureConditionsChanged
Aura.Channel.World.Inventory.CreatureInventory.OnCreatureConditionsChanged C# (CSharp) Méthode
CreatureInventory Class Documentation
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Open project: aura-project/aura
OnCreatureConditionsChanged()
private
méthode
Raised when inventory's creature's conditions change.
private
OnCreatureConditionsChanged
(
Creature
creature
) :
void
creature
Aura.Channel.World.Entities.Creature
Résultat
void
private void OnCreatureConditionsChanged(Creature creature) { this.UpdateStatBonuses(); }
CreatureInventory
Add
AddBagPocket
AddGold
AddMainInventory
AddProficiency
ApplyDefenseBonuses
ApplyUpgradeEffects
ApplyUpgrades
ChangeWeaponSet
CheckLeftHand
CheckRightHand
Count
CountItemsInPocket
CreatureInventory
Decrement
GetAllEquipment
GetAllItemsFrom
GetCastingSpeedMod
GetChainCastLevel
GetEquipment
GetFreePocketId
GetItem
GetItemAt
GetItemSafe
GetItems
GetMainEquipment
GetManaBurnBonus
GetManaUseModificator
GetPocket
HandleWUUpgrades
Has
HasGold
InitAdd
Insert
InsertStacks
Move
MoveItemsToInvFrom
MovePet
OnCreatureChangedTitles
OnCreatureConditionsChanged
OnCreatureLeveledUp
OnCreatureSkillRankChanged
OnEquip
OnHoursTimeTick
OnItemEntersInventory
OnItemLeavesInventory
OnUnequip
PickUp
PrepareBags
ReduceDurability
ReduceMaxDurability
Remove
RemoveGold
StartLiveUpdate
TryAutoAdd
UnequipIfCantBeTouched
UpdateChangedItems
UpdateEquipReferences
UpdateEquipStats
UpdateStatBonuses