Aura.Channel.World.Inventory.CreatureInventory.Insert C# (CSharp) Méthode

Insert() public méthode

Tries to add item to one of the main inventories, using temp as fallback. Unlike "Add" the item will be filled into stacks first, if possible, before calling Add.
public Insert ( Item item, bool tempFallback ) : bool
item Item
tempFallback bool Add to temp inv when all other pockets are full?
Résultat bool
		public bool Insert(Item item, bool tempFallback)
		{
			List<Item> changed;
			return this.Insert(item, tempFallback, out changed);
		}

Same methods

CreatureInventory::Insert ( Item item, bool tempFallback, List &changed ) : bool