void fire(Enemy monster)
{
int player_x = game_state.local_player.getX();
int player_y = game_state.local_player.getY();
int monster_x = monster.getX();
int monster_y = monster.getY();
int fire_x = 0;
int fire_y = 0;
int min = 0;
int max = 0;
PlayerDir dir = PlayerDir.UP;
Random random = new Random();
bool fire = false;
if (player_x < monster_x + monster.getWidth() && player_x > monster_x - monster.getWidth())
{
fire = true;
min = monster.getX();
max = monster.getX()+monster.getWidth();
fire_x = random.Next(min,max);
if (monster_y - player_y >= 0)
{
dir = PlayerDir.UP;
fire_y = monster.getY() + 5;
}
else
{
dir = PlayerDir.DOWN;
fire_y = monster.getY() + monster.getHeight();
}
}
else if (player_y < monster_y + monster.getHeight() && player_y > monster_y - monster.getHeight())
{
fire = true;
min = monster.getY();
max = monster.getY() + monster.getHeight();
fire_y = random.Next(min, max);
if (monster_x - player_x >= 0)
{
dir = PlayerDir.LEFT;
fire_x = monster.getX() - 5;
}
else
{
dir = PlayerDir.RIGHT;
fire_x = monster.getX() + monster.getWidth();
}
}
if (fire)
{
game_state.bullet_engine.fire(fire_x, fire_y, dir, bulletOwner.ENEMY, bulletType.SMALL);
fire = false;
}
else
{
this.advance(monster);
}
//Place holder till bullet system works
}