void LoadDecisionMatrix()
{
//Load grunt!
decision_matrix[(int)enemyType.GRUNT, (int)actionDecision.IDLE, (int)actionFactor.HL] = .7f;//wants to flee from player
//Load Berserker
decision_matrix[(int)enemyType.BERSERKER, (int)actionDecision.ADVANCE, (int)actionFactor.DP] = .7f; //Wants to advance towards player
//Load Beetle
decision_matrix[(int)enemyType.BEETLE, (int)actionDecision.FLEE, (int)actionFactor.HL] = .7f; //Wants to run towards player
//Insert Trooper stuff
decision_matrix[(int)enemyType.TROOPER, (int)actionDecision.FLEE, (int)actionFactor.HL] = .8f;
decision_matrix[(int)enemyType.TROOPER, (int)actionDecision.FIRE, (int)actionFactor.DP] = .6f;
decision_matrix[(int)enemyType.TROOPER, (int)actionDecision.FIRE, (int)actionFactor.HL] = .2f;
decision_matrix[(int)enemyType.TROOPER, (int)actionDecision.ADVANCE, (int)actionFactor.DP] = .4f;
}