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ACR_ServerCommunicator
GameWorldManager
OnServerPart
ACR_ServerCommunicator.GameWorldManager.OnServerPart C# (CSharp) Méthode
GameWorldManager Class Documentation
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Open project: ALandFarAway/ALFA-Base-Resources
OnServerPart()
private
méthode
This method is called when a server is discovered to have gone offline.
private
OnServerPart
(
GameServer
Server
) :
void
Server
GameServer
Suplies the server that is now considered to /// be offline.
Résultat
void
private void OnServerPart(GameServer Server) { EnqueueEvent(new ServerPartEvent(Server)); }
GameWorldManager
ConsistencyCheck
ConvertToBoolean
DispatchQueryThreadActions
DistributeDatabaseOnlineNotification
EnqueueAccountAssociationToPlayer
EnqueueEvent
EnqueueMessageToPlayer
GameWorldManager
InsertNewCharacter
InsertNewPlayer
InsertNewServer
IsConnectivityFailureException
IsEventPending
IsEventQueueEmpty
OnBroadcastNotification
OnCharacterJoin
OnCharacterPart
OnChatTell
OnConfigurationSyncTimer
OnDisconnectPlayer
OnPage
OnPlayerLoaded
OnPurgeCachedCharacter
OnRunScript
OnServerJoin
OnServerLoaded
OnServerPart
OnShutdownServer
OnUnsupportedIPCEventType
OnUpdateDatabaseOnlineTimer
OnUpdateServerCheckinTimer
PerformInitialSynchronization
QueryDispatchThreadRoutine
ReferenceCharacterById
ReferenceCharacterByName
ReferencePlayerById
ReferencePlayerByName
ReferenceServerById
ReferenceServerByName
RunQueryCycle
RunQueue
SignalIPCEvent
SignalIPCEventWakeup
SignalQueryThreadAction
StartShutdownWatchdog
SynchronizeConfiguration
SynchronizeIPCEventQueue
SynchronizeInitialConfiguration
SynchronizeOnlineCharacters
SynchronizeOnlineServers
TransmitOutboundIPCEvents
UpdateServerCheckinTimestamp
WriteDiagnosticLog