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GameStateBehaviour
HitRing_Exit
GameStateBehaviour.HitRing_Exit C# (CSharp) Méthode
GameStateBehaviour Class Documentation
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Open project: ashomk/beerpong
HitRing_Exit()
private
méthode
private
HitRing_Exit
( ) :
void
Résultat
void
private void HitRing_Exit () { Ball.GetComponent <Rigidbody> ().isKinematic = false; }
GameStateBehaviour
AnimateClearingCup
Awake
BallReleased_Enter
BallReleased_Update
CurrentPlayerInactive_Enter
CurrentPlayerInactive_Update
DestroyMyPhotonObject
DestroyPreviousRoundObjects
DidAnimateClearingCups
DidClearCups
GameOver_Enter
GameOver_Exit
GameOver_Update
HandleActivateGamePlay
HandleOnHitMyCup
HandleOnOpponentQuit
HandleOnThrowEnd
HandleOnTurnChange
HitOpponentCup_Update
HitRing_Enter
HitRing_Exit
HitRing_FixedUpdate
Init_Enter
InvalidPlayerPosition_Enter
InvalidPlayerPosition_Exit
InvalidPlayerPosition_Update
MissedOpponentCup_Enter
OnClickPlayAgain
OnDestroy
OnHitOpponentCup
OnHitRing
OnHitRocketRing
OnHitShotGunRing
OnPairingComplete
Pairing_Enter
Pairing_Exit
Pairing_Update
RenderBallBeforeThrow
RenderBallPosition
RenderTrail_Enter
RenderTrail_Exit
RenderTrail_Update
SetThrowDirection
SetUpBall
SetUpCamera
SetUpCups
SetUpObstacles
SetUpRings
UpdateOnHitRocketRing
UpdateOnHitShotGunRing
WaitToThrow_Enter
WaitToThrow_Exit
WaitToThrow_Update