private void GameOver_Enter () {
BeerPongInput.Instance.OnThrowEnd -= HandleOnThrowEnd;
BeerPongNetwork.Instance.OnTurnChange -= HandleOnTurnChange;
BeerPongNetwork.Instance.OnOpponentQuit -= HandleOnOpponentQuit;
DestroyMyPhotonObject ();
if (DidClearCups(BeerPongNetwork.Instance.thisPlayerID)) {
YouLoseText.SetActive (true);
} else {
YouWonText.SetActive (true);
}
ReplayButton.SetActive (true);
//TODO: Display the button for quit
}