public static void SetInBattleArea(int add)
{
if(DataHolder.BattleSystem().IsRealTime() &&
DataHolder.GameSettings().onlyInBattleArea &&
GameHandler.Instance().inBattleArea == 0 && add > 0)
{
GameHandler.Party().SpawnParty(false);
}
GameHandler.Instance().inBattleArea += add;
if(GameHandler.Instance().inBattleArea <= 0)
{
DataHolder.BattleSystem().ClearBattle(false);
GameHandler.ClearInBattleArea();
}
}