public static void GameOver()
{
if("" != DataHolder.GameSettings().gameOver.scene)
{
GameHandler.GetLevelHandler().interactionList = new ArrayList();
GameHandler.Party().DestroyInstances();
Application.LoadLevel(DataHolder.GameSettings().gameOver.scene);
DataHolder.Instance();
DataHolder.GameSettings().LoadResources();
DataHolder.LoadSaveHUD().LoadResources();
DataHolder.MainMenu().LoadResources();
DataHolder.BattleSystemData().LoadResources();
GameHandler.Instance();
GameHandler.ChangeHappened(2, 0, 0);
}
GameHandler.GetLevelHandler().CallGameOverChoice();
}