public void BroadcastPacket(Packet pkt, Player exclude) { foreach (var i in Players) if (i.Value != exclude) i.Value.Client.SendPacket(pkt); }
public void Oryx(World world, string text) { world.BroadcastPacket(new TextPacket() { BubbleTime = 0, Stars = -1, Name = "#Oryx the Mad God", Text = text }, null); }