wServer.realm.World.World C# (CSharp) Method

World() protected method

protected World ( ) : System
return System
        protected World()
        {
            Players = new ConcurrentDictionary<int, Player>();
            Enemies = new ConcurrentDictionary<int, Enemy>();
            Quests = new ConcurrentDictionary<int, Enemy>();
            Pets = new ConcurrentDictionary<int, Entity>();
            Projectiles = new ConcurrentDictionary<Tuple<int, byte>, Projectile>();
            StaticObjects = new ConcurrentDictionary<int, StaticObject>();
            Timers = new List<WorldTimer>();
            ClientXML = ExtraXML = Empty<string>.Array;
            Map = new Wmap();
            AllowTeleport = true;
            ShowDisplays = true;

            ExtraXML = XmlDatas.ServerXmls.ToArray();
        }