protected World()
{
Players = new ConcurrentDictionary<int, Player>();
Enemies = new ConcurrentDictionary<int, Enemy>();
Quests = new ConcurrentDictionary<int, Enemy>();
Pets = new ConcurrentDictionary<int, Entity>();
Projectiles = new ConcurrentDictionary<Tuple<int, byte>, Projectile>();
StaticObjects = new ConcurrentDictionary<int, StaticObject>();
Timers = new List<WorldTimer>();
ClientXML = ExtraXML = Empty<string>.Array;
Map = new Wmap();
AllowTeleport = true;
ShowDisplays = true;
ExtraXML = XmlDatas.ServerXmls.ToArray();
}