public BroadcastPacket ( wServer.networking.Packet pkt, Player exclude ) : void | ||
pkt | wServer.networking.Packet | |
exclude | Player | |
return | void |
public void BroadcastPacket(Packet pkt, Player exclude)
{
foreach (var i in Players)
if (i.Value != exclude)
i.Value.Client.SendPacket(pkt);
}
public void Oryx(World world, string text) { world.BroadcastPacket(new TextPacket() { BubbleTime = 0, Stars = -1, Name = "#Oryx the Mad God", Text = text }, null); }